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YOUTH COHORT DATA QUESTIONS (MINDSETS (LOOKING AS (isolated, pleasure,…
YOUTH COHORT DATA
QUESTIONS
MINDSETS
LOOKING AT
can't separate real life from actual life
identity blurred with online characters
playing with identity
sucking at real life
transferring identity
driver of autism spectrum behaviour
diminishes 'will' to try new things in real life
LOOKING AS
isolated
pleasure
triggering dopamine release
forgetting what's hard and sucks
stuck in life
less happy
I am valuable
giving up
low self esteem
DEPRESSION
Who is your favourite game character and why?
EGO DEVELOPMENT
If you were a character in a game, how would you describe yourself?
PLEASURE AS MOTIVATOR
How would you describe what it's like playing your favourite game to someone who has never played it before?
BEHAVIOURS
LOOKNG AT
chat in games about social stuff
immediate win/gratification without minimal effort
getting good at being characters and following rules of game
physically unhealthy
"crushing on" characters
LOOKING AS
addicted
sacrificing sleep to play
obsessing when at work or with others
feels like a love crush
hygiene, diet and exercises sacrificed
no pursuit of real life pleasure relationships like girlfriends
OBSESSIVE
How would you compare the way you relate to online characters with the way you relate to offline people like friends, family, etc.?
SKILLS
What are the skills someone needs in order to excel at playing your favourite games?
PHYSICAL HEALTH
How might you describe the impact gaming has on your physical well-being?
RELATIONSHIPS
LOOKING AT
limited real life social connections
escapism
lives outside of real world
LOOKING AS
can't find my place of belonging
stuck in conventional culture
why am I wrong for being more visionary
surrounded by narrow conventional world view
contrast with being a creative type
lowered respect from others
BELONGING
If someone was going to play you as a character in a game, who would they choose as friends and why?
SYSTEMS
LOOKING AT
designed virtual reality emersion
production & storytelling spiking emersion
more money than the film industry
expanding range of players
female lead characters
character customisation
LOOKING AS
traditional school model of wrote learning didn't suit
school spat me out
school not seeing or measuring my value
LEARNING STYLE
If you were in charge of schools and education, what would you design for young people like yourself?
DELIBERATELY DESIGNED
What can you tell me about current design and marketing trends in the gaming industry?