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Energy Mechanics (Energy States (Max Energy (5+(2*Character…
Energy Mechanics
Energy States
[75% - 100%] Fresh - (+2) Bonus to Mental Ability Scores: Int, Wis, Cha --- (+3) Bonus to Damage Saves
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[25% - 49%] Tired - (-1) Penalty to Physical Ability Scores: Str, Dex, Con OR (-2 Str/Dex)
[1% - 24%] Weary- (-4 Str/Dex/Cha, -2 Con/Wis/Int)
[0%]? - Fainted - (Reduced to this, or lower value, In combat, by failed Damage Save)
Max Energy
5+(2*Character Level)+(Physical Modifiers: Str, Dex, Con)
Alternative: 7+(1*Character Level)+(Physical Modifiers: Str, Dex, Con)
Alternative: 9+(1*Character Level)+(Physical Modifiers: Str, Dex, Con)
Over Rest: When taking a Long Rest at at least 50% Energy, Gain +2 Temporary Energy when waking up
[-25% - 0%] Exhausted - (-50%) Reduction to All Ability Scores - Except Constitution at (-2) - (Out of action)
[-50% - -26%] Severely Exhausted - (-50%) Reduction to All Ability Scores. Only one action per turn. Speed halved. Can't run. (Out of action)
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Regain
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Substances
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Beverages
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Hydration
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Fruit and Vegetable Juice - +1 HP, 1 stage of hydration
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Edibles
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Chewables
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Leaves
Coca Leaves (Khat?) [1% Addiction] - 1 dose chewed for 3 hours (+1 E, 1 stage of dehydration) /Max effect - 2 doses/day
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Circumstantial
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Activity
Travel
If Relaxing for at least an hour, within two hours of Hustling regain extra Energy (+1)
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Loss
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Combat
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Rounds of Combat
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End of Combat: Round turns up to nearest four, and subtract Energy as required. (-1 E/4 Rounds)
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