main motive of the course was product recognition
game could be accessed on desktops, laptops, tablets, and mobiles
learner had to identify the brand, category, and the product name.
learner also had to identify which product or brand sells the most
game consisted of three questions, that are scored for each product
learner starts the game with a certain sum of money in the bank. If the learner gives the correct answer, money is added to his account while an incorrect answer leads to money being debited from his account. A timer adds to the excitement and fun quotient of the game
considerable research had to be done to finalize the instructional strategy and design the game activity