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1: Introduction (experiencing the design (responses (outcome (cumulative…
1: Introduction
experiencing the design
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responses
reactance
personal freedom taken away; entertainment lowers it, people trying to persuade
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enjoyment
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eudaumonia
reflection of other's misfortune and valuing life; not enjoyment but APPRECTION (for enjoying negative emotions)
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DSMM
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disposition, developmental level, social environment
disposition: psychological traits, cognitive capabilities, attitudes, values, beliefs, state, mood
social: family, friends, peers, society
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EDUTAINMENT
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goal: positively influencing awareness, knowledge, attitude, behaviors
popular culture
set of practices, beliefs, and objects that are dominant or ubiquity in a society at a given point in time
constantly evolving and presents a complex set of perspective and values that influence society and its institutions
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ENTERTAINMENT
action of providing/being provided with amusement or enjoyment--> opposite, boredom
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