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Designer Training (General (What is Game Design? (Theory of Fun, Game…
Designer Training
General
What is Game Design?
Theory of Fun
Game Design Terms
Game Genres
Designing for Your Audience
Analyzing and Validating Games with CRESS
Analyzing and Validating Gamification with Octalysis
Making a Good Elevator Pitch
Game Design Document
Game as a Product vs Service
UX Introduction as Game Designer
Conveying Intentions to Player Correctly
Basic Psychology
TOOL
Collaborative Tools and Methods for Game Design
Core Loop
Mechanics
Basic Game Mechanics
Paper Prototyping
Complexity vs Depth
Emergent Gameplay : How 1+1 Equals 3
Metagaming
Player Skill Checking
Basic Game Feel
Cameraworks in Games
TOOL
Game Prototyping with Construct
Easy & Messy 3d Prototyping in Unity
Unreal's Visual Scripting for Designers
Instructional
Player Skill Checking
Advanced UX in Game Development
Creating Great Tutorial
Content
Balancing & Supporting Maths
Analyzing Hearthstone's Content
Basic Terms in Freemium Games
Content Estimation in Freemium Games
Live-Ops : Basics and What to Prepare
LIve-Ops : Designing Events
Analyzing Charts and Data in Freemium Games
Analyzing Core Loop and Monetization in F2P Games
Deconstruction of succesful F2P Games
Level
Introduction to Level Design
Analyzing Mario's Level Design Philosophy
Level Design in Competitive Shooter Maps
Holistic Approach to Level Design
TOOL
Blockouts and Quick 3D Level Design via Google Sketchup
Aiding 3D Level Design with Houdini
Audio
Introduction to Audio Design
TOOL
Basics of Audio Engineering <Audacity>
Basics of Audio Middleware <Wwise / FMOD>
Gameplay and Audio Alignment
Making Audio to make Core Gameplay Shine
Emotion and Storytelling via Audio
Narratives
Basic Narrative Design
The Three-Act Structure
Beyond Three-Act Structure
Analyze Uncharted's Narrative Design
Writing for Games : Characters and Conflicts as Player Motivation
Aligning Story and Gameplay