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Kinda Isometric not really 3D Tower Defence (Literally Tower defence)…
Kinda Isometric not really 3D Tower Defence (Literally Tower defence)
Design
Things I'd like designed
Characters
(2D pixel art but not low def, something like 68x68 or 124x124 is fine
Tile Map
(This is the chess board I was talking about in the summary, will need a normal green one for the normal realm, and then a shadowy one "purpley colour" for the shadow realm.
NOTE
: I was thinking this could either be TRUE top-down or isometric 2D. What do you think?
Enemies
(Similar to Characters)
Tile Decorations
(Trees, Dead trees for shadow realm, plants, you name it)
Any other design implementations you guys can come up with.
Picutres
Game Mechanics
Tile Based Movement
(1 move is played when both characters have moved once)
Attacks
(1 attack per move unless upgraded)
Ranged or Close
Portal to dimensions
(Both players can use this but each use of the portal starts to destroy it)
Enemy Attacks
Enemy AI movement
Anything Else you guys want to add
Features
Single Player
Multiplayer
(Either working together or against each other)
Upgradability
Some Cosmetics or IAP
Anything Else you guys think should be here
Summary
REVAMP: This game is gonna be a 3D game instead of 2D for starters, players can upgrade characters etc etc and it is no longer turn-based. The goal of the Game is to collect loot and advance your character and your tower. Similar mechanics to Clash of Clans in that you gotta defend your loot from other players.