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Game performance (Audio (Function of game sound (Commercial functions,…
Game performance
Audio
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Function of game sound
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Narrative functions- advance plit, locate player in storyline
Aesthetic and kinetc functions - create moods, intimacy, emotional manipulation of the payer. Make the game 'cool'. Music as a motivating factor for movement
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Audio problems
Mixed too many sounds = timing errors, post-production
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Listener fatigue = silence is needed sometimes, avoding infinite loos, too much variablity
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Frame rates
Range from 240p, 360p, 480p, 720p, 1080p
Image texture
Lower texture means less jagged lines on a wall and vice versa, but visually higher texture is better
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