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Game Engines (Sound (Character/ player (footsteps, jumping, breathing,…
Game Engines
Sound
Character/ player
footsteps
jumping
breathing
clothes
Environment (outside)
birds
trees
people
weather
Environment (inside)
wood creaking, or would that be used for footsteps?
TV playing rendered footage
activation noise
sparks
were will i get/ produce my sounds
sound library's
Foley artistry
Original sound production
will sound react to distance
TV's showing footage
secret
sound triggers when walked near
Music
Environment/ attractions
Old work
if not used as environment it can be used for more exhibits inside
or create new
reuse others work through asset store in Unity
must insure i reference it not as my own (if used)
Static/ Dynamic
Can attractions be hit over or interacted with by the player
or will they remain static
weather and sky box
theme
future
ship
could reuse old work never used before
historic (most probable)
castle
Cathedral
could use Absynth for dark sound to suit historic
modern
base of real galleries or museums
fantasy
realistic
perspective
first
most immersive
third
requires a model of some description