Please enable JavaScript.
Coggle requires JavaScript to display documents.
Thesis: The effectiveness of spatial audio in guiding a player through an…
Thesis: The effectiveness of spatial audio in guiding a player through an audio based Unity 3D game
Navigation
Authenticity
Hi Fi vs Lo Fi
Semiotics
Synthesised
To be realistic
To create a fantasy world (
Realistically reproduced
Sound Localization
HRTF
Binaural
Ambisonic
PureData/Fmod/Unity
Auditory Space Perception
Azmuth
Elevation
Distance
Navigation vs Obstacle avoidance
Gamification
AR - Augmented reality
AAR - Audio augmented reality
Filtering information
Adding
Subtractive
Object centric
World Centric
Mobile
pokemon Go
Snapchat
Computer
Disability Friendly Games
Wearable
VR
AR
Game Theory
Audio Games
narratology
Story telling
Radio
Podcasting
Episodic
Hello from the Magic Tavern
Unravel True Crime
Conversations
MarsCorp
Audio books
Audio Plays
Audio Narratives
Not verbal / visual
"sonic" or Sound-based
semiotic discipline
sign symbols
Voice
Silence
Music
Fading
Mixing
Auditory signs
Speech
Music
Sound
Silence
Sound driven
Compared to Film and theater
Film
Music
Foley
Dialog
Interactive Media
Games
Episodic
Telltale series of games
Batman
Walking dead
Game Series
Tomb Raider
GTA
Need for speed
Music
Foley
Dialog
Multi media
Sound Theory
Film Sound
Copy/orginal
representation
Sound Physics
Represent location
Doppler - fast passage of sound source
Pan - Drection
Volume - Approach, retreat
Authenticity
Original vs copy/repetition
Differences are unimportant
Sound is transformed through the process of it reproduction
Methodology
Likert, R
Attitude Measurement
Yes-No
Multiple Choice
Degrees of approval
Approval/disapproval - scale
Likert scale
System Usability Scale (SUS)
Brooke 1986
Technology Agnostic
Fast and easy to assess how usabable a system or service is
10 Statements
5 point scale of agreement strength
final scores 0 - 100
Is a Likert Scale
Ethnographic research
Qualitative - quantitative
Adaptive technology
Disability Friendly gaming
Sound based games for the blind
Adaptive game controllers
The usability of spacial audio for navigation