Please enable JavaScript.
Coggle requires JavaScript to display documents.
Mobile Apps Design and Development (The Mascots (Key Words (Human,…
Mobile Apps Design and Development
Menu Screen
The Title
Shouldn't take up too much of the screen but big enough to understand, maybe about 1/5th of the screen.
Bright and Colourful
The name needs to be quick, snappy and memorable.
The Buttons
This should be obvious in what each button does, again (like the title) it should be bright and colourful. Kids gravitate to bright and colourful objects.
Not too important but as a reminder to myself I need to add my name at the bottom of the screen.
The Different Screens
Level 1
Level 1 won't have a timer in it, reason being it's the first level. When it's the first level for most games things tend to be easier then as the player progresses through the game it gets harder.
Level 1 will have a mix of addition and subtracting question.
Level 2
Level 2 will have a timer, the time will be fair for those who start at level 2 to begin with from the main menu.
Level 2 will have a mix of addition, subtraction and multiplication questions.
Rules
This should give the basics on what to do in the game.
It's not a demand to read the rules to play the game but it is recommended. Once they have read them it will be much clearer on what to do.
Level 3
Level 3 (like level 2) will have a timer, the timer will have less time than before. This is the hardest level, it is recommended that if a child using the app does so to develop their maths skills then they should start from level 1/ 2 then work their way up to level 3.
Level 3 will have a mix of addition, subtraction and multiplication questions.
Overall Design
Key Words
Bright
Colourful
Neon
Thick Outlined
Cartoony
Engaging
Simple
It's best to keep things simple, this is ment for young children.
Colours
Bright Neon
I would want to keep it color coordinated
The Mascots
Key Words
Human
Children
Animals
Art Style
I was thinking of using a thick outlined style, this is comparable to animation from the early 2000s.
I don't want to make the graphics too hard hitting, I should think more simple and eye catching.
I was thinking of going for a cartoony style, maybe I should take inspiration from early Gorillaz artwork by Jamie Hewlett or early cartoon network shows by Genndy Tartakovsky or Craig McCracken.
I had an idea for just using humans but I may want to have a mix of humans and animals with human traits (such as them being on their legs and using their hands in a humanistic way).
Notes to Myself
Note that the artwork is done by me in the final build of the app.
Create an assets list (i.e talk about what they do and what there purposes are).
Credit those if I use any other material from any others. Even though I won't be distributing this application it's still good to play it safe by crediting the people.