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Unit 72 - lighting and rendering (lighting (controls (rig (static (texture…
Unit 72 - lighting and rendering
lighting
lighting types
directional lights
environment light
light direction
sun
points lights
light bulb
light all directions
spot light
cone
IES profiles
sky light
environment light
area light
controls
colour
inrensity
brightness
attenuation radius
rig
static
texture bake
pre-built
stationary
moveable
dynamic
live rendering
profiles
IES profiles
light functionas
misc
atmospheric cloud
sky sphere
sky
HDR
volumetric clouds
light scattering
light shafts
fog
mist
light shafts
shadows
dynamic
moving
real time
lightmaps
resolution
pre-bake
Rendering
rendering system
directX 11
DirectX10
deferred shading
per-pixel
lighting paths
dynmaic
partially static and dynamic
static
Lit Transluency
multipass
translucency shadowing
materials
sub-surface
opaque
skin
light scattering
emmsive light
texture light
scene rendering
post processing
ambient occlusion
depth buffer
ambient cubemaps
cubemap lighting
whole scene
bloom
dirt mask
light glare
bright light on dark background
camera impressions
HDR effect
eye adaptation
light exposure
bright lights
partcle effects
casacade
VFX
vector fields
lights
emssive
glowing