Idea Generation

Player

Level Design

Inspiration

Audio

The Jet

Enemies

Enemy Jet: Fires Projectile Weapons at the player with an AI that targets the player pushing the limitation of a jet itself.

Asteroids

No Man's Sky

Space Engineers

Star Fox

Osiris New Dawn

The jet will follow a lerp movement when flying in space to imitate realism, with a chase cam.

Elite Dangerous

Asteroid Destruction - usage of projectiles (ray cast) to destroy asteroid and shatter them.

Projectile Inspiration, Weapons

original Asteroid Destruction, shooting to destroy them.

Spaceship model.

Contents for the Asteroid Belt, variations of it and texture

Space Junk

Planets (Possible Feature)

broken off ship parts.

different sized and rotation.

Jet Sound

Photon Beam sound

explosion SE

Mission Failed (Voice)

Can fire a beam weapon at asteroids which shatters them, creating debris for enemies to crash into... If you don't get hit by one of those debris.

Able to shatter, disappears after 5 seconds, which the asteroid then gets removed from the Hierarchy via obj.Destroy().

Potential Idea: Parts that works as a power up or restoration of health.

Travels like a player, except controlled by an AI.

A limitation of that would be the lack of knowledge in creating a convincing AI that works as a chaser.

Adds one extra enemy chasing the enemy per 30 seconds.

The goal of the game is to survive the enemy within a given time frame or destroying them before time's up. High Score is measured by time left before all enemies are destroyed or the amount of enemy fighters there are on the field.