Please enable JavaScript.
Coggle requires JavaScript to display documents.
New Media & Digital Culture {ENGL 231} (New Media Introduction…
New Media & Digital Culture {ENGL 231}
New Media
Introduction
Approaches To New Media
Social Shaping of Technology
Information Society Theories
Information Capatilism
Actor-Network Theory
Determinism
: Technology is the basic for all human activity
(Hard or Soft)
(Independent or dependent on society)
Social Shaping of Technology
:
Technology is a "Social Product" and not independent of society
Technology cannot be independent of society. Instead, technologies are shaped by “social, cultural, political, and economic forces” (Flew 42).
CONVERGENCE
"Synthesis of the two histories"
3 C's of Computing
Computing
Content
Communication
Core Principals of Wikinomics:
Sharing
Openness
Peering
Acting Globally
Digital Divide:
inequity in access to computers and internet, but it also refers to the ability to use these technologies to participate in public life.
20 Concepts:
1.Collective Intelligence
2.Convergence
3.Creative Industries
4.Cyberspace/ Virtual Reality
5.Digital Copyright/Creative Commons
6.The Digital Devide
7.Digital Economy/Digital Capitalism
8.Globalization
9.Hacking
10.Interactivity
11.The knowledge Economy
12.Mobile Media
13.Networks
14.Participation
15.Piracy
16.Privacy & Surveillance
17.Remediation
18.Ubiquitous Computing
19.User Created Content/ LED Innovation
20.Web 2.0
Important People
Marshall Mcluhan
The Medium is the Message
Every extension of mankind, especially technological extensions, have the effect of amputating or modifying some other extension. (Mcluhan 3)
Kranzberg
"Technology is neither good, nor bad, nor is it neutral."
Lightman
The Disembodied Universe
Kurzwiel
Law of Excellerating Return
"information technology grows exponentially...so these technologies will be a million times more powerful in twenty years." (Kurzweil)
Clay Shirky
Does the Internet Make You Smarter?
"The issue is whether there are any good ideas so good today that they will s'urvive into the future. Several early uses of our cognitive surplus, like open source software, look like they will pass the test." (Shirky 3)
Nicholas Carr
"It would be one thing if the ill effects went away as soon as we turned off our computers and cell phones. But they don't." (Carr 2)
Karl Marx
Advancements are due to profit-driven economics. (Course Notes 3)
Games, Technology, & Industry Culture
Six Features of a Game
1.Rules
2.Variable
3.Valorisation
4.Player Effort
5.Player-Attached Outcome
6.Negotiable
The Key Roles in the Gaming Industry
Consumers
Retailers
Developers
Publishers
Distributors
Types of Games
1.Arcade
2.Console
3.PC-Based
4.Handheld
5.Mobile
6.Games With Social Media Platforms
The game industry
has exceeded the movie AND music industry in sales
Film Analysis
Her
The Social Network
A two-hour film that highlights Mark Zuckerberg creating Facebook. He ruins a lot of relationships on the way up and the story line shows the legal trouble that he got into during that process.
A movie that is set in a futuristic Los Angeles that depicts a man falling in love with an operating system. Her shows the struggles of a newly divorced man and the innovation of futuristic relationships.
New Media & The Transformation of Higher Education
The Five P's
Philosophical Issues
Pedagogical Issues
Policy Issues
Practical Issues
Personal Issues
3 Phases of Growth
Elite
Mass
Universal
Main Competitor?
Industry
MOOCs -
Massively Open Online Classes
Free to Students
For Academic Credit
Unlimited in Size
The Top For-Profit
University of Phoenix
Why Higher Education Institutions Will Remain Successful?
Government Attention & Funding
Biggest Critiscm of MOOCs:
Devoid of Local Context
Social Networking & Media
Metcalfe's Rule
n X (n-1) = n2 - n
What Makes a Network?
Small Worlds
Strength of Weak Ties
Hubs and Connectors
Power Laws of Distribution
3 Types of Social Capital
Bonding, Bridging, & Linking
SNS - Social Networking Site