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Game (Gameplay (Events (Natural disaster (Flooding, Drought, Lightning,…
Game
Gameplay
Building
Structures
Upgradable structures
Defensive structures
Walls
Towers
Pre built houses/workstations/big structures
Plugins
Doors
Windows
All kinds of aesthetics
Bridges
Terraforming
Water
Ground
Lava
Management
People
Skills/jobs
Gathering
Crafting
Building
Combat
Social
Needs
Food
Comfort
Water
Maslow's Pyramid
Traits
Animals
Combat
Support
Resources
Trade
Caravans
Lone traders
Policies
Prisoners
Slavery
Slave work
Slave trade
Recruitment
Religion
Temples
Sacrifices
Rites
Blessings
Curses
Crafting
Weapons
Armor
Furniture
Machines
Pottery
Tools
Combat
Magic
#
Schools of magic
Ranged
Melee
Stances
Siege weapons
Gathering
Woodcutting
Hunting
Fishing
Foraging
Mining
Farming
Food
Herbs
Wood
Cotton
Events
Internal problems
Diseases
Strife
Natural disaster
Flooding
Drought
Lightning
Fire
Snowstorm
Raids
Annihilation
Stealing
Deus Vult
Diplomacy
Delegations
Meetings
Alliances
Missions
Combat
Treasure hunt
Aid
Traders
Entertainment
Circus
Jousting
Crafting competition
Local market
Races
Dwarfs
Elfs
Orcs
Human (social/diplo)
Research
Magic
Animation
Necromancy
Golemancy
Transmutation
Tech
Knowledge
Cartography
Tactics
Alchemy
Potions
Posions
Bombs
Player progression
Levels
New starts
Extra difficulties
Transportation
Carriage
Ships
Animals
Factions
Reputation with player
Reputation with other factions
Faction type
City states
Tribes
Raiders
Nations
Empires
Art
Environment
Water
Hills
Biomes
Lava
Setting
Medieval
Fantasy
Settlers 7
Anno
Sound
Music
Game effects
Dialogue
Multiplayer
Cooperative gameplay
Persistent universe
Versus
Controls
Villager work priority
Immediate priority
Construction
World design