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Source Making (Design Patterns (Behavioral (Chain of Responsibility,…
Source Making
Design Patterns
Creational
Abstract Factory
Builder
Factory Method
Object Pool
Prototype
Singleton
Structural
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Private Class Data
Proxy
Behavioral
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Momento
Null object
Observer
State
Strategy
Template Method
Visitor
Anti patterns
Software Development
The Blob
Continuous Obsolescence
Lava Flow
Ambiguous Viewpoint
Functional Decomposition
Poltergeists
Boat Anchor
Golden Hammer
Dead end
Spaghetti Code
Input Kludge
Walking throught a minefield
Cut and Paste programming
Mushroom Management
Software Architecture
Autogenerated stovepipe
Stovepipe Enterprise
Jumble
Stovepipe System
Cover Your Assets
Vendor Lock-In
Wolf Ticket
Architecture by Implication
Warm Bodies
Design by Commitee
Swiss Army Knife
Reinvent The Wheel
The Grand Old Duke of York
Project management
Blowhard Jamboree
Analysis Paralysis
Viewgraph Engineering
Death by Planning
Fear of Success
Corncob
Intellectual Violence
Irrational Management
Smoke and mirrors
Project mismanagement
Throw It over the Wall
Fire Drill
The Feud
E-mail is Dangerous
Refactoring
Code Smells
Bloaters
Object-Orientation Abusers
Change Preventers
Dispensables
Couplers
Other Smells
Incomplete Library Class
Refactoring techniques
Composing Methods
Moving Features between Objects
Organizing Data
Simplifying Conditional Expressions
Simplifying Method Calls
Dealing with Generalisation
UML
Case Study
Modeling Business Systems
Business Processes
Business Systems
One Model – Two Views
External View
The Elements of a View
Use Case Diagrams
Activity Diagrams
Sequence diagrams