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ZENITH QUELL (Characters (Beatrix:YELLOW- Item card oriented. Burst…
ZENITH QUELL
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Characters
Beatrix:YELLOW- Item card oriented. Burst attacks, High Power, Low Defense. Aggro deck.
Aurelia Jay:GREEN- Revelation based, Checking the top cards of the deck to gain abilities. Lots of hand cards. Defensive Deck.
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Ameri: RED- field control, Retreats opponents units. Control Deck
Mizuchi:BLUE- Combo focused deck. Multiple attacks, cards may attack up to 2 times. Tempo type Deck
Gameplay
Game Elements
Dice- A Dice is provided in the game for the players. The Dice may be used for the effectiveness of a spell or a skill of a card. The Dice may also decide which player starts first. Usually the higher number Goes First.
Commander Card - A Commander Card is a 2 Sided card with a level 0 "static mode" and a Level 1 "Awakened Mode". A Commander Card has the power, Level, skill, color and awaken cost written on it. Card that has "Overturn", "Overkill" or "Overcharge" will not be called on any other circles but instead is placed on top of the Commander card.
Zenith Cards- Zenith Cards are The Highest Version of a player's Commander. A Zenith Card may only be placed on top of a Level 3 Commander and if the Conditions are met(Conditions are different for each color)
Parts Cards(electronic devices parts)- Parts Cards are cards that contains different parts of a certain electronic device. These cards will serve as points for the players. the first player to complete all 5 parts of a Certain electronic device wins the game.
Item Cards- Item cards are Landscape Cards that are not Her Cards. These cards are Equipped behind the Commander Card granting that Commander new, abilities. A layer may only equip up to 1 Item card unless stated so.
Hero Cards.
Level 1 Cards- Level 1 cards may only be called if you have a Level 1 or greater Commander Card. The Level 1 Cards Usually has A call cost of 1 Charge. Level 1 has the power, level,skill, color, shield power and skills such as "Negate", "Retreat" and "Time Skip" written on it.
Level 2 Cards- level 2 Cards may only be called if you have a level 2 or greater Commander Card. These cards has color, power,shield power, call cost and skills like "Blocker", "Shadow Stitch", "Legion" and "Overkill/ Overturn" for Level 2 commander upgrade cards.
Level 0 Cards-Level 0 cards are cards that usually has the lowest power and lowest call costs. Level 0 cards may only be called if that card has the same color as your Commander .Charge. Level 1 has the power, level,skill, color, shield power and "Boomerang" written on it. (unless stated so) and if your leader is Level 0 or greater.
Level 3 Cards- level 3 Cards may not be called to any other Circles other that on top of a Level 2 Leader. Level 3 cards has Color, Power, Shield Power, Call Cost and "Overcharge" written on it.
Pop up device. A Pop-up electronic Device is given to each player. The Pop up device will decide weather the player will build a Washing Machine, CCTV Camera, or a Telephone.
parts of the board
Charge zone- Charge zone is the player resource. Cards in the Charge Zone will be used for the Call Cost, cast Cost or Equip costs of Cards.
Rear Circles- Rear Circles are 2 circles placed at the side of the commander circle, 1 at each side. Cards placed in the Rear Circles will have the ability to attack your opponents Commander or their cards at their Rear Circle. The player may only call Cards that are equal or lower to His/her Commander.
Commander Zone- A Level 0 Commander(the 5 characters will be the commanders) is placed in the Commander zone at the beginning of the game. The Commander's Level represents the player's level. Each color will have a Unique Commander.
Delete Zone-is a pile of cards that have been retreated or discarded, always face up. Each drop zone is a public zone, and both players may see the contain of cards on them. You may change the order of cards in your drop zone. When you put a card into the drop zone, put it on top of the already existing ones.
Parts Deck Zone- the player shuffles the parts deck and places it face down into the parts deck zone at the beginning of the game.
Deck Zone-is where you put your main deck at the beginning of the game after shuffling. Cards in this zone are staked in a pile face down. This pile is a hidden zone, and no player can see the information or order of this pile, also cannot change the order of the pile without a reason by game rule. You must always shuffle and cut your main deck at the beginning of each game.The main deck may only contain Levels 0-3 Heroes, Zenith Cards and Item Cards. The deck zone cannot have Parts Cards in it.
Treasure Zone-5 Cards from the top of the parts deck will be placed on this zone at the beginning of the game. Cards in this zone must not exceed 5 cards. Extra cards will be placed back at the bottom of the Parts Deck Zone. if all 5 cards in this zone creates the machine from the shadow, the player wins the game.
Treasure Zone- each player will draw 5 cards from the top of the Treasure Zone at the beginning of the game. The Treasure Zone will be consisted 40 Parts Cards.
Deck Zone- The player Puts His/Her 50 card deck at the deck zone. The Deck Zone may not have cards other than Level 0,1,2,3 cards, Zenith Cards and Item Cards.
Delete Zone- All Cards Used will be put into the delete zone after being used. Retreated cards from Support/Rear Zone will also be placed in the delete zone
Support Circles- Support Circles are 2 Zones Placed at the back of each Rear Circles. Cards in the support circle cannot attack unless stated so. Cards in the Support Circle will have the ability to add their power to the Card in front of it. If a card with "Snipe" ability is placed on the support Circle. That Card may attack from the backrow.
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JIN CAPARAS, EJ CRUZ, MELG ELEMINO, ANGEL MILLOS, KARL DELA CRUZ