Crash Bandicoot: A case study in Character redesign in the context of…
Crash Bandicoot: A case study in Character redesign in the context of Japanese games Localisation
Three fingers to four fingers
One suspects at best, an unwillingness to talk about this, at worst, a wilful censorship of western games designers
Cite Ratchet and Clank developers
Yakuza, finger cutting
Games industry already associated with Yakuza
Arcades considered dangerous places already
Commonly observed practice
Oddworld- nub finger removed from Mudokons
Any parallels with other characters?
Intended to look ‘cuter’
Contrast with Jak and Daxter
Similarly, voice changed to sound younger
‘Family computer’. Compare with other PS1 flagship titles.
Difficulty changed for Japanese audiences- more kid-friendly
Other games (bomberman, etc. See YouTube)
Games developers simply reverse-engineering a pre-existing trend?
Compare with other PlayStation flagship titles (tomb raider etc.)
Did Crash have a golden opportunity to take the edge over other Western titles which were not geared towards children?