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RichManFightAssetBundle (Use (Create (code (Assset (ABHousekeeper…
RichManFight
AssetBundle
Create
Variant
type
mobile
pc
Limit
diff folder
same name
Tool
1. Unity Inner Inspector
2. AssetBundle Browser
3. AssetBundle Graph
Use
Create
Memory Heap
AssetBundle
Resource
Instance
code
Assset
ABHousekeeper.LoadAssetAsync()
AssetBundleResource.Instance.LoadAssetAsync()
Scene
ABHousekeeper.LoadLevelAsync()
AssetBundleResource.Instance.LoadLevelAsync()
Preload
ABHousekeeper.PreLoadAssetBundle()
AssetBundleResource.Instance.PreLoadAssetBundle()
Dependency
Auto load
Release
AssetBundle
ABHousekeeper.Dispose()
AssetBundleResource.Instance.UnloadAssetBundle()
AssetBundleResource.Instance.UnloadAllAssetBundle()
Resource
Asset
GameObject.DestroyImmediate()
Resource.UnloadUnusedAssets()
Scene
SceneManager.UnloadSceneAsync()
SceneManager.LoadScene()
SceneManager.LoadSceneAsync()
Get
Operation
Compeleted
yield
Asset
GetAsset()
Test
Simulation Mode
[Asset] -> [Asset Bundle] -> [Simulation Mode]
editor only
origin asset
in project
directly use
Local AssetBundle Server
AssetBundleServerURL.bytes
Asset\Resource\
Local IP
[Asset] -> [Asset Bundle] -> [Local AssetBundle Server]
Local AB Server
Build
BartUse
BartUse Web
Business
Business Web
other
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