Please enable JavaScript.
Coggle requires JavaScript to display documents.
Designing Breakthrough Products (Meaning First, Technology Second (not…
Designing Breakthrough Products
ACCESS TO TECHNOLOGY
MEMS
game consoles
physical
entertainment
inexpensive quartz
fashion accessories
technology epiphanies
Philips Electronics,
magnetic resonance
technology substitution
light of customers
narrow innovation
Ambient Experience
Meaning First, Technology Second
not just hospitals
risky
time- consuming
costly practice of sedating patients
interpreters, experts
Noah’s Ark
Philips Design team
imaging-devices
LED technology
Putting It All Together
Future
Landscapes
enabling new experiences
experience flow
poster
people layer
context layer
enablers layer
kitten scanner