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Principles of Animation - Week One Lecture Notes (The 12 Principles of…
Principles of Animation - Week One Lecture Notes
The Process of Animation
The Process
3. Collect References
Film Acting it Out
Youtube and Other Videos
Other Films
Note: When using an animated film you must be careful, it's already someone else's interpretation of reality!
4. Plan
Staging/Layout
Thumbnails/Storyboard
2. Act it Out
o Timing! Allows for the creation of a timing chart
5. Key Poses
Key Frames
Breakdowns
Extremes
In-Betweens
1. Think
Scribble out a plan
Definitions
Key Frames
First and Last Pose of a Sequence
First and Last Point of Contact
Golden/Storytelling Poses
Breakdowns
Arcs
Spacing
Extremes
Where the motion is at its extreme
In-Betweens
Remainder of drawings between key frames and breakdowns
What is Animation?
The Act of Bringing to Life
The 12 Principles of Animation – The Nine ‘Old Men’ of Disney
2. Anticipation
Each major action preceded with moves that anticipate that action
3. Staging
Clearly presenting an idea
1. Squash and Stretch
Gives the illusion of weight and volume to an object as it moves
4. Straight Ahead and Pose-to-Pose
Straight Ahead – Every drawing in a sequence
Pose-to-Pose – Key poses with in-betweens filling the gap
5. Follow Through and Overlapping
Inertia and its effect on the object (the main mass might stop, but everything else keeps going)
6. Slow In and Slow Out
Many drawings at beginning and end, few in the middle of a sequence, to make the sequence smooth
7. Arcs
Most motion follows an arc, which gives it better natural flow
8. Secondary Action
A second action that supplements the primary one
9. Timing
Fewer drawings = Faster and Crisper
More Drawings = Slower
Film is on average 24 frames per second
Ensure that everything abides by the laws of physics
10. Exaggeration
Presenting reality in a wider, more exciting form
11. Solid Drawings
3D drawings with volume and weight that interact well with their space
12. Appeal
The charisma of the action
The Art of Timing and Spacing (TedEd)
Intro Notes
Control of motion = timing and spacing
Animation is a time-based artform
Norman McClaren – Animation is the art of ‘movements that are drawn… what happens between each frame is more important than what happens on them’
Timing
Speed/Tempo (fewer frames = faster)
Rhythm
Spacing
The spacing of the frames between two points
As things change direction their motion is slowest
More spacing = faster
When accelerating and decelerating your spacing is also distributed differently