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Chapter 13: Game Theory (Concepts and definitions (Strategy (Strategy: aā¦
Chapter 13: Game Theory
Concepts and definitions
Oligopoly
In oligopolies, firms know their actions affect each other's profits significantly, so their actions depend on how their rivals will act. They use game theory.
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Game theory: set of tools used by scientists/analysts to analyze decision making by players who interact strategically
Game
Terms
Payoffs: the benefits received by players from a game's outcome (e.g. profits for firms, utilities for individuals)
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Action: a move that the player makes at a specified stage in the game (e.g. out much output a firm produces in current period)
Types
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Static game: game in which each player acts only once, and players act simultaneously, or act without knowing rivals' actions
Strategy
Strategy: a battle plan that specifies actions a player will make. The plan is conditional on the information available at each move. The plan is for any possible contingency, such as what another player does.
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Strategic behaviour: a set of actions a player takes to increase profits, taking into account the possible actions of other players
Rules of the game: regulations that determine the timing of players' moves, as well as actions that players can make at each move, payoff function, information available
Information
Complete information: situation where payoff function and strategies of the game are common knowledge for all players
Perfect information: situation where player who is about to move knows the full history of the game to this point. Also, information is updated with each subsequent action
Static games
Normal form games
Normal form games: representation of a static game with complete information. Specifies players in game, their possible strategy, and their payoff functions for each combination of strategies
Since firms choose strategies simultaneously, each firm selects a strategy that maximized its profit based on what it believes the other firm will do
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Dominant strategies: Strategy that produces higher payoff than any other strategy the player can use for every possible combination of its rivals' strategies
Prisoner's dilemma: A game in which all players have dominant strategies that result in payoffs inferior to what they could achieve with cooperative strategies.
Dominated strategy: strategy that produces lower payoff for every possible combination of its rival strategies than some other strategy the play can use.
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Nash Equilibrium: Set of strategies such that when all other players use these strategies, no player can obtain a higher payoff by choosing a different strategy. There is no incentive to deviate. (Both firm 1 and 2 select outcome in same quadrant)
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Dynamic games
Repeated Game
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Both players move simultaneously in a single period. Players know moves from previous periods, but don't know each other's moves in current period.
In a repeated game, a firm can influence its rival's behaviour by signaling and threatening to punish
signalling could involve one firm choosing a low quantity to signal to other firm that it wants to cooperate in future so that both firms use low quantities
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Sequential game
Two stage game
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2) Player 2 observes player 1's actions, then makes a choice based on observed action
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Credibility
In a simultaneous move game, firm 1 may not believe in firm 2's announcement of what action it will take, if the action announced is not in the best interest of firm 2.
Credible threat: an announced strategy is a credible threat when a rival believes the firm's announced strategy is rational and in the firm's best interest.
In a sequential move game, since firm 2 has already performed the action, firm 1 will act based of firm 2's action. Thus commitment makes the threat credible (e.g. burning bridges, where a general burns a bridge behind army so that army can only advance, limiting future options, making itself stronger.)
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Subgame: all subsequent decisions that players may make given the actions already taken and corresponding payoffs (one subgame per node of information, game is subgame of itself)
Auctions
English auction: auctioneer start bidding at lowest price that is acceptable to seller, then repeatedly asks for higher bids
Sealed-bid auction: everyone submits bid simultaneously without seeing anyone else's bid. Highest bidder wins.
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Dutch auction: seller starts by asking if anyone wants to buy at relatively high price, and keeps lowering asking amount until someone accepts offered price and buys at that price
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