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MOOC: Lets make MATH fun! (Problem (https://www.academia…
MOOC: Lets make MATH fun!
Problem
https://www.academia.edu/5950056/Permainan_Digital_Pendekatan_Baharu_Dalam_Pendidikan_Masa_Depan?auto=download
http://eprints.utm.my/id/eprint/61616/1/ShaharuddinMdSalleh2015_PembangunanBerasaskanPermainanBagiMeningkatkanKemahiranPenyelesaianMasalah.pdf
Terap Minat Sains, Matematik (Utusan, 2014)
"guru perlu menggunakan keadah pembelajaran dan pengajaran yang betul serta mewujudkan rasa seronok semasa proses P&P"
http://ww1.utusan.com.my/utusan/Pendidikan/20140317/pe_02/Terap-minat-pelajari-Sains-Matematik
:
Mekanisme pembelajaran Sains dan Matematik dalam kalangan pelajar perlu ditangani supaya mereka seronok mengikutnya. (Hmetro, 2015)
https://www.hmetro.com.my/node/46714
Malaysia menyasar untuk mencatatkan skor 500 mata dalam subjek Matematik dan Sains pada TIMSS 2019
(mstar.2016)
http://www.mstar.com.my/berita/berita-semasa/2016/11/29/timss/#CeGzMuSozebHrQcL.99
Gap
Local
Azizan, U. H. (2015). Reka bentuk dan pembangunan perisian permainan pendidikan ipecahan serta kajian keberkesanannya (Doctoral dissertation, Universiti Sains Malaysia).
Reka bentuk dan pembangunan perisian permainan pendidikan ipecahan serta kajian keberkesanannya
Math Quest yang dibangunkan oleh
Ahmad, Shafie dan Latif(2010)
Global
Simulation games
Anthanasios S. Drigas & Marios A. Pappas
On-line and other game-based learning for Mathematics
Method
Learning Strategy: Computional thininking
Learning Theory: Constructivism (based on Experiential learning )
Connectivisme
ID: ADDIE Model
A
nalysis phase
problem identification
who is target group?
E
valuation phase
Comment
Batch
Game Certificate
I
mplementation phase
Test the platform
Developer try to use the platform
D
evelopment phase
create materials
D
esign phase
materials to used
planning
objective/outcome
Game based learning
‘Game-based learning’ broadly refers to the use of video games to support teaching and learning.
Principles of game based learning:
1) intrinsic motivation
2)learning through intense enjoyment and fun
3)authenticity
4)self reliance and autonomy
5)experiential learning
Reference: Groff, J., Clark-Midura, J., Owen, V. E., Rosenheck, L., Beall, M., Perrotta, C., Featherstone, G., et al. 2013. Game-based learning: Latest evidence and future directions. Retrieved from www.nfer.ac.uk
PLOTAGON STORY
Scene 1 : Parent Dilema
Scence 2 : Teacher`s Point of View
Scence 3: Student Dilema
Scence 4 : Gamer`s point of View
Scence 5 : Conclusion by Dr.Helmi
Near Future
Augmented Reality in Math
https://youtu.be/0S-ZnQ_D7DU
Far Future
Solution
Far Future
AR + VR = MR
https://youtu.be/YKK1Z7F2gVA