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Persuasive Design Patterns (Social (Authority, Status, Liking, Commitment…
Persuasive Design Patterns
Cognition
Loss Aversion
Loss
Aversion
Status Quo
Bias
Framing (
http://ui-patterns.com/patterns/framing
)
Endowment
Effect
Negative
Bias
Optimism
Bias
Other cognitive biases
Illusion of
Control
Need for
Closure
Peak-end
rule
Curiosity
Value
Attribution
Set
Completion
Scarcity
Limited
Choice
Scarcity
Limited
Duration
Game mechanics
Gamplay Design
Fundamentals of reward
Fixed
Reward
Variables
Rewards
Gameplay rewards
Appopriate
Challenge
Levels
Intentional
gaps
Story
Telling
Perception and memory
Attention
Reduction
Tunnelling
Isolation
Effects
Comprehension
Recognition
over recall
Chunking
Conceptual
metaphor
Anchoring
Sequencing
Pattern
Recognition
Serial Positioning
Effect
Feedback
Timing
Kairos
Feedback
Loops
Tailoring
Trigger
Simulation
Social
Authority
Status
Liking
Commitment
and Consistency
Nostalgic
Effect
Reciprocation
Positive
mimicry
Role
playing
Competition
Revenge
Social
proof
Self-Expression