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Game (Elements and gameplay (Luck (bag with stuff in it / treasure chest…
Game
Elements and gameplay
Luck
Dice
Cards
Spinner (like life or roulette)
coins
bag with stuff in it / treasure chest
Multiple treasure chests. (luck vessels)
top or dradle
Good and bad property
ways of winning
cover certain amount of territory
reproduce
evolution
diversity
Longest lifespan? (not sure how to do this)
Gameplay
start by picking a few animals at random
have the same animail the whole time
but can trade in and out of animals
keep same ones the whole time
or - continuously playing/trading out animals
or - have some permanent and some tradeable/playable
all pretty level to start
strengths and weaknesses
animals
needs to be pretty level to start
Strengths and weaknesses
Notes
Each turn drop something in the treasure chest (luck vessle) and next person grabs it.
Combinations of things make diffferent things. Like hay + hay = fire. hay + water = 5x hay.
Animals
apocalypse
How to win
Obtain Victory points
escaping the planet
Advanced tech to colonize space
saving the planet
stop the apacolypse
saving animals - "Noahs Arch"
evolving
Stay on planet but adaption to environment
Turn sequence
Roll dice for movent
build/ trade/battle / evolve
Pull from bag for bonus
move character
rules
players start in middle
set up
randomize board upside down so territory is blind
roll dice for who goes first
randomly pick character
take characters bonus abilities
Types of games
Skill/strategy
Physical skill (darts, cornhole)
Adult social games
Needs/goals
Realistic time limit (under an hour)
any element with odds
tons of variability
Characteristics of good games
Catan
Not zero sum
Skill/strategy + risk/luck
self regulating game
live economy within the game
random setup
multiple ways to win
actual storyline doesnt matter
Chess
ton of variety
skill/strategy only, no luck
diverse in playstyle and outcomes (opposed to checkers)
Lifetime of mastery