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unity (Component (public GameObject gameObject { get; }, public string tag…
unity
Component
public GameObject gameObject { get; }
public string tag { get; set }
(Component 타입) rigidbody, rigidbody2D, camera, light, animation, renderer,constantForce, audio, guiText, networkView, guiElement, guiTexture, collider, collider2D, hingeJoint, particleEmitter, particleSystem
Transform transform { get; }
public void BroadcastMassage
public Component GetComponent ...
public void SendMessage
Object
Destroy
DestroyImmediate
DestroyObject
Instantiate
FindObjectOfType<T>
name
GameObject (Object를 상속)
public Scene scene { get; }
public GameObject gameObject { get; }
playAnimation
AddComponent
Behaviour
public bool enabled
public bool isActiveAndEnabled
MonoBehaviour
Invoke
Coroutine
Object
Component
Behaviour
MonoBehaviour
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Object
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GameObject
Object
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Component