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T and L at a Distance - Chap 5 (Best Practices (New Doesn't Mean…
T and L at a Distance - Chap 5
Planning
Know your learners and plan ways for them to know each other
QM Standard - 1.2, 1.8 and 1.9
Do a pre-assessment of knowledge
Gauge student modes of interaction - jump in where necessary
Explain the context of learning experiences
QM Standard 4.2, 5.1 and 5.4
Content - determine what is essential
May need less than in a FtF
Interaction is key
Objectives are objectives - regardless of format
QM Standard - 4.6
3-5 Months out
Reflection: May be seen as challenging in my environment
Learning Methods - Active
QM Standard - 5.2
Learning Environment
Media
Think visually, but easily readable
Don't forget that copyright is different
Can student access it?
Online Teachers have to accept some responsibility for the tech they are implementing
Reflection: I sound a little bitter as I type that - must be a long week!
Models
UMT - Unit Module Topic
Linear - One Path
Branched - Can jump ahead
Hyper-content - Constructivist inspired - students assemble their own course
Learner Directed -Constructivist inspired - learners create their own course
Best Practices
Teaching Matters
Design Matters
Just about any tech will work - so choose the best fit for the job
Allow for multiple types of media - but do so with economy and student overload in mind
Interaction is essential - but not too much as we have seen in the prior research
New Doesn't Mean Better
"Skeuomorphic is the technical term for incorporating old, familiar ideas into new technologies, even though they no longer play a functional role" (Norman, p. 159)
Technology is only a tool....