Form
Although ZBrush excels at adding fine details to a model, form is always of primary concern when sculpting. Many sculptors rush to the detailing phase while overlooking the importance of developing the form, anatomy, and structure of the model. This makes for a weaker sculpture overall. Take Michelangelo’s David, for instance; it’s a perfect example of a masterful sculpture but there is not a single pore or wrinkle on the body. The figure lives and breathes because the interplay of forms of the surface gives the impression of skin, fat, and bone. David appears to be a living being in an inanimate material. This is true even when you are working on a completed 3D model from a third-party application. There is no replacement for the subtle variations in surface shadow and transitions you can add with ZBrush’s sculpting tools. Adding a more organic sense of the artist in the work will create a far more appealing character. It may not seem like much, but taking away the perfect parametric nature of a polygon model can push a character’s believability well into the next level before the first wrinkle or pore is applied.
It may not seem like much, but taking away the perfect parametric nature of a polygon model can push a character’s believability well into the next level before the first wrinkle or pore is applied. text