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The contrast how you perceive yourself and how others perceive you (art…
The contrast how you perceive yourself and how others perceive you
art
pixel style art
inspired by 16-bit games from the 90's
animation
somewhat low frame rate
various animations for combat
short walk cycles
2d pixel art
sounds
take inspiration from 90's rpgs.
sound effects
basically something that would come out of a n64 or snes
gameplay
Mostly in the form of an rpg with some features of exploration
level system w exp earned through various tasks
item drop system from fighting enemies
gradual progression of difficulty
base building but also able to explore rest of world
story
definitely fantasy
starts out as very low leveled farmer/peasant
house is constantly pillaged by 'adventurers' who often break and enter and take or break your possessions while on quests.
after accidentally killing the latest band of adventurers, gains powerful armor
eventually creates a dungeon filled with very valuable hoard
peasant thinks adventurers are the villains, but is perceived as the threat and villain instead
eventually decides to take over kingdom after king continues to attack the peasant instead of the real threat
character
peasant/dungeon boss character
originally self serving
begins to take in beings affected by incompetence of king and adventures (i.e. level grinding causing massive depopulation), creating alliances
very angry at the kingdom
weak at first, but intelligent for a farmer
king
antagonist
never really appears
incompetent
not evil, but very foolish
adventurers
irritate peasant
often boisterous or belligerent
however, genuinely wish to do good
goals
to portray a character who might be seen as a flat villainous character as a rounded character with justified goals
player's goal is to defeat game