Please enable JavaScript.
Coggle requires JavaScript to display documents.
Design of Everyday Thing (Psych Principles (Signifiers (Intentional -…
Design of Everyday Thing
Components of Design
Types
-
-
Industrial - function, value , appearance
-
-
Reactions
Visceral - initial reaction - fight or flight, love or hate, it is important - even to logical thinkers
Behavioral - this is where learned actions fall. Each action has an an expectation - you would think you know what will happen
-
-
Psych Principles
-
Signifiers
-
-
Indicate interaction opportunity, or alerts a user to a potential affordance
Mapping
-
Reflection: These do not seem as useful to me. I rarely notice them, but may benefit without noticing them?
-
Conceptual Models
Reflection: This was hard for me to grasp from the books definition - hoping it will play out as I read a bit more
-
-
-
-
Gulf of Evaluation # # # #
Interesting Concepts
Reflection: If behavioral goals get us to here, how can we keep them from stifling creativity and critical thinking?
-
-
Logic and reason serve only to qualify action - not necessarily to guide them # #
Feedforward - Answers questions of execution # #
Reflection: It seems most designs do not consider this one enough - informing as the process develops rather than simply correcting errors - hmmmm
Seven steps in an action
Set a goal
Reflection: I thought to myself, it can't be that cut and dry, but darned if I could not equate these steps to just about every action I have taken
-
-
-
-
-
-