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Skill Acquisition- Topic 1 (Continuous Skills (Skills that have no obvious…
Skill Acquisition- Topic 1
Continuous Skills
Skills that have no obvious beginning and end.
The end of one movement cycle is the beginning of the next movement cycle which is the same.
Complex Skills
Many sub-routines.
Many stimuli to process requiring large amounts of perception.
Lots of information processing needed.
Many decisions need to be made.
Self Paced Skills
The performer controls the speed / timing of the skill.
The performer has greater control over when to start the skill.
The performer has greater control over how quickly a skill needs to be performed.
Fine Skills
Small muscle movements.
Intricate and precise movements.
Discrete Skills
Skills that have a definite beginning and end.
Open Skills
Affected by an unstable, changing and unpredictable environment that causes performers to adapt performance.
Large amounts of perception required.
Complex skills requiring large amounts of information processing and decision making.
The movement pattern may change each time the skill is performed.
Externally paced and dictated to some degree by other performers.
Closed
Not affected by the environment as it is stable, unchanging and predictable.
Habitual and often involves a repeating a movement pattern.
A simple skill involving less stimuli and needing minimal information processing.
Internally / self-paced (the performer controls when the skill is performed).
Gross Skills
Large muscle movements.
Dynamic and ballistic movements
Serial Skills
Skills that have several discrete elements which are put together to create a sequence of movements.
Simple Skills
Few sub-routines
One or few stimuli requiring little minimal perception
Limited information processing needed
Limited decision making needed
Externally Paced Skills
The environment / opponents have control over the speed or timing of the skill and determine when it is performed.
The performer has less control over the speed and timing of the skill.
Low Organisation Skills
A serial skill that can be easily split into sub-routines of discrete element. :warning: (Harder Skills)
High Organisation Skills
A continuous skill that is difficult to split into parts or separate sub-routines. :warning: (Easier Skills)