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Unit 52 (Character movement Animations (jump (leap, high jump, jump down,…
Unit 52
Character movement Animations
Idle
standing
sitting
looking around
walk
slow
run
fast
jogging
medium pace
crouch walk
prone walk
jump
leap
high jump
jump down
jump up
long jump
short jump
double jump
crouch
prone
turn
prone to standing
sitting
fighting animations
Attack
swing
two handed swing
punch
gun swipe
gun recoil
kick
stabbing
defence
block
Dodge
roll
jump and dodge
kick away
meele dodge
hit reaction
misc
talking
yelling
whispering
guestures
taunt
dancing
picking up
from ground
containers
cupbaords
death
rag dolling
been shto
taking damage
dieing
Character Attack and defence
meele
swords
one handed swords
two hand swords
lightsaber
axes
wood axe
hatchet
hammers
punch
jab
hook
misc
baseball bat
baton
eleatric baton
crowbow
taser
knife
laser knife
range
guns
rifle
shotgun
pistol
rocket launcher
plasma guns
bow and arrow
crossbow
long bow
projectiles
gernades
throwable
throwing swords
plasma bombs
shileds
circle
long shields
shield spikes
forcefield
Boss Animations - War mech
movement
jumping
heavy
small jumps
rocket jumps
walking
slow turning
large turning circle
bulky
attack
recoil
reloading
firing mechanism
meele
swing
hit with arm
kick
defence
damage
dodge
kick away
death
power down
break up
collasp
Boss weapons
launcher
rockets
plasma
melee
kick
swing
karate chop