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What do we want this game to be (Action (Con (Complicated AI, Potential…
What do we want this game to be
Action
Pro
Fast-Paced/ Exciting
Desirable/Appealing to pitch
Breath of fresh air for other students
Con
Complicated AI
Potential risk for higher feature creep
Might be hard to keep track of position and location of enemies when player has to look away to move in certain scenarios
Potentially harder to design
Puzzle
Pro
Less AI needed
Less animation
Simpler enemies
Stands out from other FPS games
PlayMaker is useful for puzzles
Con
Groups last semester had difficulty with puzzle design (Tuck and Roll)
Usually slower paced than what we wanted
Probably needs more coding if not executed incredibly simply
Platformer
Pro
Everyone has experience making them
Simpler enemies
More Basic Level Design
Con
Already made 2 platformers, people may be less than enthusiastic to recieve
Awkward in first person