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LiF Rookery Mind Mapping (Regional rules (Britannia: (Banned skills:…
LiF Rookery Mind Mapping
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Role Play
Conflict Resolution
We wish for as many things to be sorted out in character; if the issue is not resolved one on one, the first place it should go is to the Count or Duke of the region, if this does not yield a sufficient conclusion it may go to Royal Court on a Mondays
If the issue is out of character i.e. dispute with rules or OOC dispute with someone. Please PM Either Ashember, Aen or the Abbot. We will work fast to resolve any OOC conflict
There are many ways to resolve in character dispute:
- Court
- 1v1 Arena fight
- Field battle
- Siege
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Clothing:
- Peasants can wear at max tier 2 armour
- Knights can wear at max tier 3 armour
- Barons or above can wear any armour
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Noble Starting Money
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This payment is in place to kickstart the economy plus gives some capital for a leader to invest in his/her people and ensure their safety and prosperity
Taxation
Tax Based per type of member per week:
- Peasants: 5 CP
- Knight/Gentry: 20 CP
- Baron: 1 SP
- Count: 2 SP
- Duke: 4 SP
Tax is to be collected by the Barons, who then pass it up to the Counts, who then pass it up to the Dukes. The queen takes a 70% cut of the collected taxes, the rest is kept by the Duke/Dutchess of the region to invest in their people.
Economy
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Economic structure: Each person in a position of power will receive an initial payment. Money will circulate by means of buying and selling on the black market (GM Market) Trading can be done by travelling around regions and buying and selling goods on an individual basis
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Rules of Engagement
Regular Player:
- If you are in a roleplay situation that has lead to the chance of combat. It HAS to be agreed by both parties for any form of pvp to take place other wise it will be counted as KOS and treated as such.
- If a player is AFK you will respect that and leave them alone.
- Assasination is allowed, ONLY BY THIEVES as long as the person being assassinated is fully aware and okay with what is to come
Thieves:
Thieves are allowed to engage in combat, only as long as it is caused by roleplay AND both parties agree to combat. Thieves are allowed to be assassins only as long as the recipient is aware of what is to come!
Regional rules
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Rookery City
Any Crafting skill, Banned Skills: Farming, Mining, Hunting,Tanning (can have prereq skills but must buy materials from claims)
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Thieves
The Thieves isle is all KOS whether you are visiting or living there. However off the isle, all Thieves must go through regular RP procedure before initiating and form of PvP
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The thieves period: A 1 hour period every day where all thieves can KOS. ONLY if a player is off a claim
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