Sound which will go in to my game.
Ghostly noises
Wind
Birds chirping
Trees blowing in the wind.
Music
Footsteps on wood
Creaking doors
Slamming doors
Car engine
Footsteps on grass
Rain
Voices
Windows opening
Rocking chairs
Creak a door, lean back on your chair for a creaky noise or asset store.
Record a friend creating a wind noise by blowing - folly, record the wind - sound effect or use an asset to create the wind.
Record the rain - sound effect or use bacon - folly.
Walking on wood - sound effect or knock on wood - folly.
Create them using your voice and reverb it to give it a ghostly effect - sound effect or asset store.
Record a car driving by or starting up or get an asset of a car starting up. - folly
Get friends to help or use a voice changer and change the pitch of your voice - sound effect.
Lean back on your chair to create a creaking noise as if you were rocking back and forwards - folly, use a asset.
Use audiotool, use audacity and you can use a asset for music.
Crumple a bag and add wind blowing to it - folly, record the noises from a bush blowing in the wind - folly, try to climb a tree and record it - sound effect.
Slam a door - sound effect, drop a book on the table - folly, stomp on the floor - folly.
Open a window - sound effect, opening a door and add wind behind to give the impression the wind comes when you open it - folly.
Crumbling a bag - folly, walking on grass - sound effect, stepping on bags - folly
Go to a pet shop - sound effect, go out to a quiet area with birds - sound effect, get birds chirping online from a asset store.
For when you are outside on the street.
To bring you closer to the character.
This is for a bit of a horror part of the game where things start moving by them selves.
Music for the tension and mood of the game.
This is for the mood.
doors slamming behind the character for a bit of a noise jump scare.
This sound will be included for the spooky factor which will be a part of the haunted part of the game.
For when the character goes out side.
To give a calming feeling to the mood.
to add a bit of a spooky feeling to entering doors.
For the cold feeling while out side.
for the classic spooky feeling while outside.
For when you are inside.
For the ghost when your not talking to them.
You may not have someone to help you make the sounds, you may not have the right things to change the pitch of your voices.
You will have one chance and you will look quite weird recording a car engine. There may be some back ground noise. you may not find a good asset of a car.
The chair might not creak when you want it to or it might no creak long enough.
The music you make may not be the right type of music you are looking for. The asset you get may not sound like the type of music you would want in your game.
Crumbling a bag may not give the right type of sound for walking on grass.
There may not be wind on the day you decide to record the bush or tree.
The book on the table may not give the right type of sound for the door slamming. Stomping on the floor may not give a loud enough sound for the slam that i would want.
When opening a window you may not have enough push to make a noise of a creaking window. Opening a door may not give a window type of noise even if you add wind behind it.
There's a very distinct sound that separates a bag from grass. grass is a crunchy sound but a bag is a crunch then a expand sound.
Pet shops are quite loud with multiple animals making lots of noises everywhere.
It is quite hard to find a quiet area where some birds would just let you record them.
The assets may not have the right type of birds.
The doors you try to creak may not have a creak to it. The chairs may not have a wooden creak to them.
The friend making the wind noise may not do it correctly.
The day may not be windy.
It way not rain. You need to know how to cook bacon.
You may not make a good foot step noise.
You would need to know how to reverb something to give it a ghostly appearance.