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GAME (Game pillars: Choices have consequences, player must feel that…
GAME
Game pillars: Choices have consequences, player must feel that progress is always made, all gameovers good or bad must feel like an ending (not a loss)
Ideas
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Random
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Can either have one of two boyfirends or a girlfriend, or none
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Girl 1 : Player musn't feel like he can seduce her. It must be a slow and progressive work through the story.
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