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BulletHell (Dynamics # (Guns (Types of Guns (Burst, Auto, Single), Bullets…
BulletHell
Dynamics
#
Enemies
Flying
Fly Straight
Shoot
Fly in circles
Shoot
Chase Player
Spawn system
Waves
Spawner
Straight
Circles
Chase
Systems
Movement
Statemachine
Circles
Chase
Straight
Initial Speed
Shooting
Single
Burst
Auto
Particle effects
Take Damage
Death
Shoot
Debris
Guns
Save Guns
Guns are unique
Types of Guns
Burst
Auto
Single
Reload guns that are saved
Bullets
Single shot bullets
Burst
Auto
2d auto scroller
Scene
See score easily
Save high scores
make the scene alive
things happen in background
Mechanics
Code Systems to support dynamics
Player
Player Input
Player Move
Player TakeDamage
Player Take Death
Enemies
Enemy AI
Movement
StateMachine
Chase
Circles
Straight
Shooting
GunController
Gun Types
Bullet Controller
Bullet Types
Guns
Gun Controller
Gun Types
Bullet Controller
Bullet Types
Scene
While Playing
Score Keeper
Death UI
Restart UI
Pause
Player UI
Main Menu
Start
Directions
Gun Selection
Things to learn and implement
Can the player gun controller also control the enemy firing?
created new one. Done
Can I save guns and display them in the menu screen?
Aesthetics
Aesthetics
game as sense pleasing
Extra Destruction on things
Stylized pickups and movement
Stylized effects
game as obstacle course
Dodge Enemies
Dodge Enemy Bullets
Dodge Obstacles
game as collecting
Guns to save favorite ones to compare and show
Coin collectibles for points
Player
Player
Damage system
Lives
Death Visual
Take Damage Visual
Move
PlaterSpeed
Pick up new guns