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Class assignments (Research (Assignment Justifications (Text based…
Class assignments
Research
Team vs Pair vs Lecture
Collaborative Research
Procedural Rhetoric in games
Multimodal texts in composition
Audience (students)
Assignment Justifications
Text based interactive storytelling
Game Development
Game Design Document
Presentation
Team Project
Teaching Aims
multimodal rhetoric
Collobaration
Communication
Process Management
Givens
Team
Possible topics
Software
Team Roles
Resources
Resources for outside help quest completions
Engine resources
Unity3d
GameMaker
Quest
UnrealEd
Visual Art Resources
2d
3d
Music
Composing
Music
Sound
Process
Framework
Microsoft iterative framework (adapted for composing rhetorics)
MDA game framework
Software
Collaborative software
Process Management Software
Asset creation software
Deliverables
Progress Reports
Reflective Assignments (individual)
Milestones
Reflective assignments (team)
Micro-texts
Brief writing exercises towards the goal
Large Texts
Game Design document
Example models
The Artifact
Presentation
Oral Skills
Playtest
Reflective exercise
Overall Course Goals
Critical Thinking Aims
To develop critical thinking and problem solving skills
To compose multimodal rhetorics
To implement research into multimodal rhetorics
To analyze multimodal rhetorics
To write within context
Self-ifficay
Research
Individual
Collaborative
Agency
Writing Aims
Language development
Rhetorical development
Procedural Rhetoric
Ethos, Pathos, Logos
Interactive Storytelling (twine, quest?)
Teaching Aims
procedural rhetoric
#
Multimodal rhetorical techniques
Audience considerations
#
#
#
Multimodal audience considerations
Language Skills
Vocabulary for the narrative
parts of speech
denotations connotations
Writing Skills
Rhetorical
Descriptive language
multimodal cohesion and coherence
Nonlinear writing
Givens
Genre
Design