My Ideas for Creating a soundtrack "The Ripper" (Sound Effects…
My Ideas for Creating a soundtrack "The Ripper"
Opening narration and cutscenes dialogue
Call outs from NPCs triggered by players presence, voice lines for shop clerk and other NPCs that the player interacts with.
Grunts, audible cries of pain will play from both player and enemies as a reaction to taking damage. player voice lines will play during combat
Genre of Music
Atmospheric, Gothic, Classical
Slow pace during exploration, faster pace during Combat and when the player is at low health.
Dark, Brooding and thrilling
Musical techniques I will use
music will Crescendo when a player is in both combat and at low health, it will decrescendo and transition seamlessly to the atmospheric exploration track.
Sound design elements
sounds for items as well as miscellaneous sound for things such as player movement and other acts such as sheathing and unsheathing a weapon.
sounds of hits to flesh, armor and weapons play during combat based based on damage given and taken by the player.
Background & Ambience
sounds of the wind, rain often with the occasional sound of creaking of metal, talking, animals calls (dogs, cats and birds)
sounds of movement common in Victorian England i.e. horse trotting,
audible sounds for pickups likes a glowing, holy type sound for health pick ups, sound for tittle opening