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My Ideas for Creating a soundtrack "The Ripper" (Sound Effects…
My Ideas for Creating a soundtrack "The Ripper"
Dialogue
Story
Opening narration and cutscenes dialogue
Miscellaneous
Call outs from NPCs triggered by players presence, voice lines for shop clerk and other NPCs that the player interacts with.
Combat
Grunts, audible cries of pain will play from both player and enemies as a reaction to taking damage. player voice lines will play during combat
Music
Genre of Music
Atmospheric, Gothic, Classical
Pace
Slow pace during exploration, faster pace during Combat and when the player is at low health.
Moods
Dark, Brooding and thrilling
Musical techniques I will use
music will Crescendo when a player is in both combat and at low health, it will decrescendo and transition seamlessly to the atmospheric exploration track.
Sound Effects
Sound design elements
sounds for items as well as miscellaneous sound for things such as player movement and other acts such as sheathing and unsheathing a weapon.
Hard Effects
sounds of hits to flesh, armor and weapons play during combat based based on damage given and taken by the player.
Background & Ambience
sounds of the wind, rain often with the occasional sound of creaking of metal, talking, animals calls (dogs, cats and birds)
Foley
sounds of movement common in Victorian England i.e. horse trotting,
Production Elements
audible sounds for pickups likes a glowing, holy type sound for health pick ups, sound for tittle opening