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Final Exam Mindmap - DCD 231 (Mod 4 (cognitive surplus-Clay Shirky (People…
Final Exam Mindmap - DCD 231
Mod 1
New Media
constantly changing
Marshall McLuhan
"The medium is the message"
Tetrad: Enhances, Obsolesces, Reverses, Retrieves
internet, video games, smartphones, and more
technological, industrial, textual, social
Mod 2
Accidental Universe: Alan Lightman
not intact with the world, surroundings, people
Mastering Memory: Abby Smith Rumsey
improvement of human development / thinking
Google- Knowing: Michael Patrick Lynch
the internet controls everything and without it we would all be lost due to the amount of times we search the web or lookup a question we have
Mod 3
film theory and criticism approaches
film criticism: formalists, realists, contextualists
levels of meaning: Referential-most basic analysis, describes things that happen in the plot.
Explicit- moral of the story, obvious events/actions in the film. Implicit- less obvious, an inference into the growth, change of characters in the film.
Symptomatic- complete interpretation about the broader context in society, relates film to prevalent themes in culture.
angle of view:
-High Angle: depicts subject as small and insignificant
-Low Angle: depicts subject as powerful
-Rear View (Back to camera): Creates a sense of exploration.
-Direct View (Gaze): Fuels empathy.
Gazes: spectator’s gaze, intra-diagetic gaze, extra-diagetic gaze, look of the camera
Castells 3 core characteristics: informational, global, and network enterprise
Nicholas Carr- intelectual technologies
Mod 4
Metcalfe's Law: [n x (n - 1) = n2 - n]
Modularity: is a property of a project that determines the extent to which it can be broken down into smaller components.
cognitive surplus-Clay Shirky
People choose to participate and engage in social media rather than engage in passive media.
Social Debate: Rosen vs. Hampton
is technology taking away from the lives of individuals or allowing them more?
Mod 5
behavior violence comes from video gaming: negative
feature of games: rules, player-attached outcome, variable, valorization outcome, player effort, negotiable consequences (Jesper Juuls)
traditional gaming industry: game distributors, retailers, publishers, developers, consumers
Mod 6
5 P's
practical issues, personal issues, pedagogical issues, policy issues, philosophical issues
MOOC
Online learning is growing
University of Phoenix
industry vs. university
abundance, linking, permission, public knowledge, unresolved