Final Exam Mindmap - DCD 231 (Mod 4 (cognitive surplus-Clay Shirky (People…
Final Exam Mindmap - DCD 231
"The medium is the message"
Tetrad: Enhances, Obsolesces, Reverses, Retrieves
internet, video games, smartphones, and more
technological, industrial, textual, social
Accidental Universe: Alan Lightman
not intact with the world, surroundings, people
Mastering Memory: Abby Smith Rumsey
improvement of human development / thinking
Google- Knowing: Michael Patrick Lynch
the internet controls everything and without it we would all be lost due to the amount of times we search the web or lookup a question we have
film theory and criticism approaches
film criticism: formalists, realists, contextualists
levels of meaning: Referential-most basic analysis, describes things that happen in the plot.
Explicit- moral of the story, obvious events/actions in the film. Implicit- less obvious, an inference into the growth, change of characters in the film.
Symptomatic- complete interpretation about the broader context in society, relates film to prevalent themes in culture.
angle of view:
-High Angle: depicts subject as small and insignificant
-Low Angle: depicts subject as powerful
-Rear View (Back to camera): Creates a sense of exploration.
-Direct View (Gaze): Fuels empathy.
Gazes: spectator’s gaze, intra-diagetic gaze, extra-diagetic gaze, look of the camera
Castells 3 core characteristics: informational, global, and network enterprise
Nicholas Carr- intelectual technologies
Metcalfe's Law: [n x (n - 1) = n2 - n]
Modularity: is a property of a project that determines the extent to which it can be broken down into smaller components.
cognitive surplus-Clay Shirky
People choose to participate and engage in social media rather than engage in passive media.
Social Debate: Rosen vs. Hampton
is technology taking away from the lives of individuals or allowing them more?
behavior violence comes from video gaming: negative
feature of games: rules, player-attached outcome, variable, valorization outcome, player effort, negotiable consequences (Jesper Juuls)
traditional gaming industry: game distributors, retailers, publishers, developers, consumers
practical issues, personal issues, pedagogical issues, policy issues, philosophical issues
Online learning is growing
University of Phoenix
industry vs. university
abundance, linking, permission, public knowledge, unresolved