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THE ROLE OF E-LEARNING IN ARTS AND CULTURAL HERITAGE EDUCATION (The use of…
THE ROLE OF E-LEARNING IN ARTS AND CULTURAL HERITAGE EDUCATION
ART AND CULTURE
----Arts and cultural heritage education holds great potential for encouraging greater participation, innovation, and creativity in learning. Culturalinstitutions like museums, galleries, exhibition halls, and archives are a prime context in which access to diverse and vibrant artistic and cultural heritage is provided and can be used both for communication and learning purposes.
DEFINING OF ARTS AND CULTURAL HERITAGE EDUCATION
Arts and cultural heritage educationmainly takes place in museums, galleries, exhibition halls, and archives and is an approach to stimulate the visitors’ awareness of foreign ideas, to support accessibility to not so well known domains, and to foster the ability to creative thinking and acting.
Personal arts and cultural heritage education is given whenever direct interaction between arts or cultural heritage educators and the audience is possible
EXAMPLE
guided tours, museum or archive talks, discussion round-tables, events, workshops, teacher trainings, and presentations..
E-Learning and technology enhanced learning
-E-learning is defined as thoselearning processes
that are at least partially supported or facilitated by information and communication technologies (ICT).
technology enhanced learning” (TEL) has been introduced (Heeter 1999; Miller 1998). -
efers to societal, organisational, procedural, and cognitive dimensions of the relations between learning processes and technology.
The use of ICT in arts and cultural heritage education
make the eork more esier with the tools that contain at some software.
xamples for such tools
iPods, mobile phones and multi-media terminals in exhibition rooms, via CD-ROMs and educational computer games, to homepages on the Internet, virtual museums or virtual archives, and online courses.
Acoustic guiding systems
Computer based visitor information systems
'Mobile computing'
devicesProviding contextualised information on a personal digital assistant (PDA)combines the embedded contents of multi-media terminals with the personalisation of audio guides.
Virtual space
special case of multi-media terminals are virtual spaces.We can explore 3D space like in real situation.
MULTIMEDIA TERMINALS
provide additional information to USER within the context of the exhibition. Such information can be as simple as hypertext .
Virtual museums and virtual archives
Visual museum
is an extensions of real museums.Its preset information and picture of object.
Virtual Archive
Provide the most cases in online databases through online search forms and online indexes.
E-learning environments
offer learning opportunities for different topics and target groups.
Allows the users to participate, interact, work creatively, collaborate with other users, or create new contents
Offers prepared learning paths for the visitor.
GAMES AND QUIZZES
Combine art and culture herritage education and game structures through
Make some learning more interactive
TARGER:Children
Analysing the status quo
Digitalisation allows cultural institutions to develop more flexible approaches for their educational activities within and beyond the institution’s physical boundaries.
e-learning in arts and cultural heritage education is used to support visitor’s learning processes in the exhibition room and remotely on the Internet.
Hawkey (2004),