Please enable JavaScript.
Coggle requires JavaScript to display documents.
Chapter 1 (Chapter 3 (Social Shaping of Technology-Technological…
Chapter 1
Chapter 3
Social Shaping of Technology
-Technological advancements are socially driven
Informational Capitalism
- Information is a capital asset.
Moving from industrial to informational
Determinism
-Technology basis for all human activity. Technological development determines social change and history
Technological Determinists
:1. Neil Postman 2. Marshall McLuhan 3. Walter Ong 4. Karl Marx
Hard (Strong) Determinism
-Technology develops from social concerns , "Meet the needs of technology", and automonous. Theorist: Ted Kaczynski
Soft (Weak) Determinism
-More accepted, guides evolution, and free will to adopt.
Theorist: Raymond Williams
Texts: "
Social Shaping of Technology
" "
Technological Determinism
"
Chapter 6
6 features of games: 1. Rules 2. Variable outcomes 3. Valorisation of outcomes 4. Player effect 5. Player-attached outcome 6. Negotiable consequences
Types of games: 1. Arcade 2. Console 3. PC-Based 4. Handheld 5. Mobile 6. Social Media
Games are "Situational Variables" which "Change the perception of and reaction to aggressive behavior"
Gamification
-Applying gaming characteristics to non-gaming contexts
Texts: "
Augmented Reality
" "
Virtual Reality 101
"
Chapter 2
Kranzberg's first law
- Technology is neither good, nor bad, nor is it neutral
Kurzweil
-Proposed the Law of accelerating return, which is the rate of technological change increases exponentially
Technological Singularity
-Artificial intelligence becomes autonomous and events become unpredictable
Texts: "
The accidental Universe
"
Chapter 4
Network Theory
-Small worlds, Strength of weak ties, power laws of distribution
Social Capital Three Types: 1.
Bonding
- Strong bonds between family and community members 2.
Bridging
- Weaker bonds, acquaintances 3.
Linking
-Connection to those at differing levels of power
Texts: "
The Social Debate
" "
The internet Debate
"
Chapter 10
Promising technologies: 1. Conversational interfaces 2. Synchronous learning 3. virtual and augmented realities 4. screen free technologies
Online Learning
Texts: "
Higher education is not a mixtape
" "
The Digital Degree
"
Digital Divide
- Divided by people who can access new media/technology to the people who cannot
Marshall McLuhan
- known for the saying, "The Medium is the Message". Also, another contribution is, The Tetrad, which is 4 part approach to consider the affects of media including, Enhances, Reverses, Retrieves, and Obsolesces.
Texts: "
What is New Media?
"
New Media
- Newest form of technology that allows us to communication, educate, gaming, etc. Evolved more in latter part of the 20th century
Convergence
- Process whereby new technologies accommodated by existing media and communication industries and cultures