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(The Mechanics (Shooting (No Overly Outlandish Guns, Bows & Arrows,…
The Story
World In Ruins
Stumble Across a Run Down CDC Facility
Find A Clone Test Subject
Save Him
Becomes Companion
Destroyed By Airborne Disease
"Hantavirus"
New Uncureable Strains
Has Varied Effects On Humans Such as Craziness, Weird Growths & Cell Instability
Spread By Initially By Rats and Now By Infected Humans
Year 2025
Play as a Human Survivor
Soldier?
Normal Person?
Something Else?
Told By CDC Audio Logs At The Start Of The Game
AI
Companion
Neural Networks
Reinforced Learning
Research AI Companions In Video Games
Enemies
Finite State Machines
Patrol State
Attack States
Ranged Attacks
CQC Attacks
Flee State
Re- Group State
UI Elements To Relay To The Player What State The Enemies Are In
Cry For Help State
Art Style/Appearance
2D Elements
Pixel Art Style?
Realistic 2D Art Style?
Inspiriation
MegaMan
Spelunky
This War Of Mine
Crisp & Clean Looking Backgrounds
User Interface
Rough
Minimal
Don't
The Mechanics
Shooting
No Overly Outlandish Guns
Bows & Arrows
"Skill Weapons"
Hiding/ Avoiding Enemies
Puzzle Solving
Looting
Loot Items
Ammo
Melee Weapons
Baseball Bats
Parts
Explosive Conduit
Shrapnel
Hydrogen Peroxide
Cloth
Guns
Craft Using Incomplete Items
#
"Companion -> Partner"