Madison's Mindmap DCD 231
Madison's Mindmap DCD 231
What is new Media
Media that can be used to access content anywhere at anytime. New media is unique because the use is granted on-demand access to content anytime, anywhere, on any digital device.
Something can only be considered new media if it is interactive. A newspaper would not be considered interactive because it is one-sided. However, today websites that allow the user to retrieve information also contain interactive hyperlinks that one cause use to explore deeper.
The Medium is the Message
The first father and leading prophet of the electronic age. McLuhan studied effects of technology on pop culture. Came up with the idea that 'The Medium is the Message'
Meaning the way in which information is communicated has more of an effect on the person who is receiving the information than the actual information itself.
Dimensions of media convergence
Concepts in New Media
Abby Smith Ramsey
States, "We do not remember the content of stored information so much as where information is stored and how to find it". Technology is actually hurting us in the long run more than it is helping us short term.
Marvel App Project
A useful tool that would help students and faculty stay safer on campus by the use of a simple application
Knowledge acquired online. It is obtaining information quickly and repeatedly without any true effort.
Extremely influential enlightenment thinker. Proposed the idea of self reliance that our knowledge comes from our own personal observation. States that e should make greater progress in the discovery of rational and contemplative knowledge.
Our Digital Form Of Life
There is a difference between having knowledge on a topic and having an opinion on a topic. Tools like the internet help a person find answers in seconds. What if the internet crashed? That is why being knowledgeable is one of the most important tools one can have
Connected But Alone
Online interaction is preventing us from having real life interaction. We think social media is connecting us closer to each other when it is really distancing ourselves from the real world. It diminishes our surroundings and relationships.
The synthesis of the two histories of historical communication technologies and new media
Inequity in access to computers and internet, but it also refers to the ability to use these technologies to participate in public life.
New Media and the Transformation of Higher Education
The Digital Degree
Online learning poses a huge threat to higher education. It is has many advantages over higher education, one being that it costs significantly less. Institutions are struggling to stay in business as online learning is becoming more popular. Some argue that getting a degree online does not give a person the real life college and face to face experience that one needs. It is also argued that online courses are much easier to slack off in, seeing that you do not have to attend a mandatory class making it more likely one would not finish the course. It is also extremely easy to cheat or have someone else do your work for you.
Higher Education is Not a Mixtape
A college education is not something one can put a price on. Although some people believe the business of higher education is slowly plummeting just like record companies. A $140,000 education cannot compare to a 99 cent song. The price of tuition reflects the demand of a school. Tuition is still going to rise as people still continue to pay for it-- not matter what.
The 5 P's
Approaches to New Media
Tools of the Mind
= Technology can be divided into 4 Categories
Those that extend physical strength
Those that extend our range of senses
Those that enable us to manipulate nature to our benefit
Refers to both to the ways in which viewers look at images of people in any visual medium and to the gaze of those depicted in visual texts
Look of the Camera
The 4 Levels of Meaning
= Most basic
= Moral of the story
= Less obvious
= Complete interpretation about the broader context in society
Types of Analyses
= How the film represent reality
= Considers film as part of a broader context
= Analyzes how the story is put together and examines structure
Social Shaping of Technology
The idea that new technologies are "self-generating" and are invented in an independent sphere that then create new societies
Strong/Hard Technological Determinism=
A particular communication technology is either a sufficient condition (sole cause) determining social organization and development, or at least a necessary condition (requiring additional predictions
Weak/Soft Technological Determinism=
The presence of a particular communication technology is an enabling or facilitating factor leading to potential opportunities which may or may not be taken up in particular societies or periods (or that its absence is a limitation)
Games, Technology, Industry, Culture
Case Study: Video Games and Violence
The unanswered question if video games cause violence is one of the most researched topics in media and communications. Studies show that video games do not directly cause a person to be violent. They can bring out violent tendencies that a person already has built up inside of them. However, playing a violent game is not going to make somebody go on a mass shooting spree unless they have had violent thoughts previously.
Virtual Reality 101
A computer generated enviornment that lets one experience a different reality. A headset projects images to a specific place that one wants to visit. A person can swim through the Great Barrier Reef while sitting on their couch.
Uses of Virtual Reality
Art and Design
Tourism and Exploration
Real estate and shopping
Games, Learning, and Literacy
We trust the design of video games more than we trust the design of learning in a classroom. Gaming has a strong effect on learning and the way we obtain information.There are currently two types of school systems, the digital school system where children are producing their own knowledge in digital media versus the school system teaching one about the basics of numeracy and literacy. The way one reacts to learning how to play and 'conquer' a video game directly effects how they learn in a classroom.
Social Networking & Media
The Social Debate
Proposes that the invention of the smart phone and social media has created an overlap between people's real worlds and virtual worlds meaning that people engage more with people they know on the internet rather than in real life
Proposes that the invention of technology allows users have much wider range of relationships now, which would not be possible without the technology and internet, like connecting with old friends from high school and people who live in different countries.
The Internet Debate
Proposes that the internet makes you smarter. Came up with the idea of Cognitive Surplus. People choose to participate and engage in social media rather than engage in passive media
Proposes that the internet makes you dumber. States that it is hurting us because it contains so many distracts and interruptions that actually hurt our cognitive processes
Proposes that the internet is not making us dumber nor smarter, but more ignorant. We believe everything that we read or see online.
Bored & Brilliant
Having the opportunity to be constantly entertained by social media allows us to never be bored. Without being bored and being able to ‘daydream,’ we are unable to let our minds wander. And, without being able to do this, we do not brainstorm goals for ourselves our let ourselves reach these goals.