Lindsays Mindmap DCD 231 :
Module 3
Module 1
Module 6
Module 4
Module 5
Module 2
New Media
The medium is the message
What is New Media?
Marshall McLuhan
Media convergence
Broad term in media studies that emerged in the latter part of the 20th century. Mass communication using digital technology.
Technological
Industrial
Google Knowing
The digital divide
Mastering Memory
Google knowing is so normal that not using it would seem to be out of the ordinary.
Google-Knowing helps describe how we acquire information and knowledge via the testimony machine of the internet
The social divide
James McCarthy
Discuss the private and public institutions among the digital world.
The Gaze
Social shaping technology
Film analysis and approaches
Daniel Chandler explains what the gaze really is.
‘The gaze’ sometimes is referred to the look
Technological determinism
4 levels of meaning
The movie "Her"
Social Network
Social debate (Rosen and Hampton)
Bored & Brilliant
Mind wandering the capacity to think in all our surroundings
Thoughts and reasonings on whether technology is making people become more or less social
Social networks build relationships allowing others to connect through a digital world
What is a video game?
Players
Virtual reality
Video games
Violence
Games, Learning, & Literacy
(James Paul Gee)
Developers Publisher
Distributor
Retailers & companies
consumers (buyers)
Immerse oneself in a video game allowing to make anything someone wants the way they want it
New media & Higher education
Online classes benefits & Drawbacks
5 P's
Digital Degree
Challenges Universities with access to massive open online courses
Lower the price
More convenient
Praticale
Personal
Policy
Philosophical
Pedagogical
global village
The world is viewed as a community in which distance and isolation have been dramatically reduced by electronic media
Marvel App
Scientist who talks about the importance of understanding how to use technology in the future
The use of technology has redefined ourselves in such a way that our immediate sensory perceptions and relationships are diminished.
Connected but alone
people in society have the urge to check their phones to try and stay connect.
John Locke
Philosopher and founding figure of the Enlightenment
Created "Park Now" app
3 types of approaches
Idea that language and structures limit and determine human knowledge.
Processes such as categorization, memory, and perception
Spectator’s: gaze of the viewer at an image of a person
Intra-diegetic: gaze of the viewer at an image of a person
look of the camera: The directors gaze
Referential: refers directly to things that happen in the plot
Implicit: less obvious
Explicit: moral of the story
Symptomatic *: broad context
Formalist: looks at the structure and form of film
Realist: examines how a film represents reality
Contextualist: analysis considers the film as part of a broader context
Rosen believes that technology is making people less sociable disconnecting us from the real world
Hampton believes technology is making society more social
The internet debate
Shirky, Carr, and Poundstone debate whether the internet is making us smarter, dumber, or causing ignorance.
Poundstone believes the internet is making us Ignorant
Shirky argues that the internet makes people smarter
Carr thinks the internet makes us lose focus
Mark Zuckerberg created the social network know today as Facebook
Volent media causes effects such as aggression, desensitization, and fear
False accusation since all media consumers are not violent, but some are based on the certain types of game
Types of VR headsets
Google carboard
HTC Vive
Augmented Reality
Extend the human mind and senses one's body using a digital device.
Video game tempts us to solve the problems and get to the end verse forced learning something that we don't want to learn
Forget or do assignments
Not retaining knowledge
Online classes are beginning to grow at Universities
Social & Tectal