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Interaction design (Good design and poor design (who is going to use it…
Interaction design
Good design and poor design
easy to learn
effective to use
providing an enjoyable user experienc
who is going to use it
what people are good and bad at
how they are going to use it
User experience
how a product behaves and is used by people in the real world
sensual thread
emotional thread
compositional thread
spatio-temporal thread
Process
establishing requirements
designing alternatives
evaluation
prototyping
Interaction design and user experience
Usuability goals
effectiveness
efficiency
safety
utility
learnability
memorability
design principales
Visibility
Feedback
Constraints
Consistency
Affordance
‘to give a clue
Components