The Role of E-Learning in Arts and Cultural Heritage Education (Internet…
The Role of E-Learning in Arts and Cultural Heritage
Analysing the status quo
Like personal arts and cultural heritage education, its digital forms are limited by the constraints of the exhibition and the surrounding facilities. Digitalisation allows cultural institutions to develop more flexible approaches for their educational activities within and beyond the institution’s physical boundaries.
Games and quizzes
A range of learning games and quizzes can be found on museum websites.
These e-learning environments offer learning opportunities for different topics and target groups.
Virtual museums and virtual archives
Virtual museums are often extensions of real museums. Virtual archives provide in most cases online access to digitised data in online databases through online search forms and online indexes.
The use of ICT in arts and cultural heritage education
Computer based visitor information system
Visitors can explore virtual 3D spaces as if they were real.
he systems are collected as multi-media terminals, although the specific hardware and software of these systems varies.
Mobile computing devices
Providing contextualised information on a personal digital assistant (PDA) combines the embedded contents of multi-media terminals with the personalisation of audio guides.
Acoustic guiding system
Guided tours are the most popular education services in museums, galleries, exhibition halls, and archives.
E-learning is defined as those learning processes that are at least partially supported or facilitated by information and communication technologies (ICT).
Arts and cultural heritage education is a communication process that grounds on the
joyful and intense engagement with artworks, cultural artefacts, cultural values, and symbol systems.