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11 - Design, Prototyping, and Construction (Prototyping (Low-fidelity…
11 - Design, Prototyping, and Construction
Prototyping
It is one manifestation of a design that allows stakeholders to interact with it and to explore its suitability
They are a communication device among team members, and an effective way for designers to explore design ideas
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Conceptual Design
An outlet of what people can do with a product and what concepts are needed to understand how to interact with it
Key guiding principles
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iterate, iterate, and iterate
Concrete Design
Designers need to balance the range of environmental, user, data, usability, and user experience requirements with functional requirements
Using Scenarios
Can be used to model existing work situations, but they are more commonly used for expressing proposed or imagined situations to help in conceptual design