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New Media (Technology ("Our Digital Form of Life" by Michael…
New Media
Technology
"Our Digital Form of Life" by Michael Patrick Lynch: every aspect of our lives is being networked, and more and more things are becoming “smart” devices, or the “Internet of Things." We used to be worried about how much technology is growing, but we’re getting to a point where we’re okay with it. Technology has become part of our everyday lives.
Sherry Turkle’s TEDTalk "Connected, but Alone?": Our whole lives are based around technology, specifically cell phones. This technology-centered life that we live allows us to have less interpersonal communication with other people. Technology takes away a sense of personal responsibility in social interactions.
"Technological Determinism" by Daniel Chandler: Two theoretical stances have been taken by theorists who argue that changes in communication technologies have had an important cultural impact. One theory says that these changes are limited to social and institutional practices, and the other more radical theory says that these changes have gone beyond these practices into psychological consequences.
"Tools of the Mind" by Nicholas Carr: We create and innovate to adapt to and take control of our circumstances. We seek advancements in technology because we want to refine our abilities and capabilities by being faster, better, smarter and stronger.
Technological Determinism: new technologies are "self-generating" and are invented in an independent sphere that then create new societies
Internet
The internet is a medium used to gain knowledge about our world and also to connect with other others.
"The Accidental Universe" by Alan Lightman: new technology and new media have disconnected us from the world around us.
"Mastering Memory in the Digital Age" by Abby Smith Rumsay: we rely on computers for our information rather than our own memory.
"Google-Knowing" by Michael Patrick Lynch: we don’t give much consideration to the accuracy and reliability of the information that we search for on the internet.
Gaming
"Video Games and Violence" in New Media by Terry Flew: the question of whether or not the link between violence in media and in society is still a highly discussed topic today. It seems that there is no “right” answer as to how the two are linked or how they should be dealt with.
"Why Online Games Make Players Act Like Psychopaths" by Ryan Rigney: the first-person perspective of the thinking of a gamer during violent games was much more informative than lab experiments that have so many confounding variables to the point that they’re hardly reliable, but it doesn’t really actually reflect the potential violent tendencies of gaming considering the content of the game being played.
Games, Learning, and Literacy by James Gee: The ways in which schools teach and assess problem solving and thinking skills that a child is expected to learn are superficial, whereas, the way a child learns these skills through video games is more deep and immersive.
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Film
Spike Jonze's Her: Sometimes we disconnect from our world around us so much to the point where the digital world becomes our reality. And that can cause serious problems in someone’s life if not dealt with.
Review: includes personal impressions and evaluations of a movie’s content and techniques
Analysis: attempts to determine how the film actually uses various cinematic techniques and elements of film or narrative form to make a viewer react in a certain way and why it makes viewers come away with certain opinions about it
Film interpretations:
Referential: a synopsis
Explicit: moral of the story
Implicit: recognizing things within a film that are implied/not clearly stated
Symptomatic: interpreting a film based on correlations with society