9 - The Process of interaction design (Some practical issues (How do you…
9 - The Process of interaction design
Some practical issues
How do you integrate interaction design activities with other lifecycle models?
How do you choose among alternatives?
How do you generate alternative designs?
What do we mean by needs?
Who are the users?
What is involved?
Four Basic activities for interaction design
It's a lifecycle, if wrong, start from the beginning
Iterative design: problems fixed in development and more tests made
Empirical measurement: observation and measurement of the reactions and performance of intended users to printed manuals, scenarios, etc.
Early focus on users and tasks: first understanding who the users will be
Degrees of user involvement
The importance of involving users
Ownership: contributed to a product
Involve through development