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Francesca's Mindmap DCD 231 (Module 3 (4 Levels of Meaning (film…
Francesca's Mindmap DCD 231
Module 1
New Media
What is new media?
means of mass communication using digital technologies such as the Internet.
Marshall McLuhan
"The Medium is The Message"
Media convergence 4 dimensions
Technological, industrial, social, tectual
Web 2.0
Term used to identify developments in internet software and platforms
"Wikinomics"
Openness, peering, sharing, acting globally
Module 2
Convergence
Interlinking of computing and IT, communications networks, media content enabled by the internet and digital media technologies, and the convergent products, services and activities that have emerged as a result
The digital divide
The gap between populations that have easy access to ICTs and those who remain underserved by these technologies
Global divide and social divide
Global:
differential internet access between nations
Social
: the gaps within nations in terms of access to the internet as a means of social engagement
Cyberspace/ virtual reality
Virtual reality (according to Don Slater):
sense of simulated environment typically in opposition to 'the real'
Cyberspace has been used for: flows of digital data, CMC, the remediation of culture through new media
Module 4
What makes a network?
Small words, strength of weak ties, hubs and connectors, power laws of distribution
Social Capital- 4 types
Bonding, bridging, linking
3 ways in which networks feature economic analysis
Network externalities, networked forms of organization, the relationship between market and non-market production
Module 6
New Media and Higher Ed
Online education is growing
Asynchronous, synchronous, hybrid
More students taking classes online
5 features of the internet that fundamentally transform the nature of how we understand and make use of knowledge
Abundance, linking, permission, public knowledge, unresolved
The 5 P's
Practical issues, personal issues, pedagogical issues, policy issues, philosophical issues
5 myths with online classes
The internet will kill off university campuses, online education is cheaper than face-to-face education
Module 3
4 Levels of Meaning (film theory and approaches to criticism)
Referential:
most basic
Explicit:
moral of the story
Implicit:
less obvious
Symptomatic:
complete interpretation
Formalist:
examines the narrative structure and form of the film
Realist:
how film represents reality
Contextualist:
considers the film as part of broader text
Forms of Gaze
Spectators Gaze
: spectator viewing the text
Intra-diagetic Gaze
: characters gaze upon each other
Extra-diagetic Gaze
: character address the viewer
Look of Camera
: film directors gaze
Social shaping of technology
Technological determinism (according to Robin Williams)
A view that research and development have been assumed as self-generating
Castells new network economy 3 core characteristics
Informational, global, network enterprise
Module 5
Gamers Stats.
47% are women, avg. 30 years old, women 18+ is fastest growing demographic, adult women gamers > young men
Violence in games- creating psychopaths?
Conclusion: no
6 features of games (according to Jesper Juul)
Rules, variable, valorisation, player effort, player-attached outcome, negotiable consequences
Types of games and game platforms
Arcade games, console games, PC-based games, handheld games, mobile games, games within social media platforms
5 major players in value chain
Game developers, game publishers, game distributors, game retailers, game consumers